Next infected krall, you should be up to speed on what to place next, if you only get 1 crystal now, place the 4th weapon (Turret). If u get 3, place down 2 weapons (a total of 3).
If 2 crystals, place weapon down down and save 1 for next Infected krall (keep skill 5 specifically for him). refer to above and place appropriate weapon. Loot the Infected Krall when he's dead, if he gives you 1 crystal, more gold text should just given you a clue what is coming. Only use skills 1 and 2, stand in front of the gate. Third wave - If you get footsteps on the first third wave, you will need 2 or 3 of these to leave the gate with enough health, especially if you are not able to get hold of the bosses aggro properly.ĭon't use skill 5 until the big NPC (Infected Krall) comes along after wave 1. Second wave - you will need 2 of these 1 crystal weapons to take them down or you will lose almost half of the gate's health. You can decide whether to put a 2nd weapon up or hold onto your other 2 crstals
If you hear any of the following - Put up the other cannon (3rd option)įirst wave - Put up the weapon which costs 1 Crystal. If the first gold sentence is any of these put up the -Anti-aircraft Canon You hear rustling - Put anything up, King Saam's means you've S Ranked. Luna has been made slightly more difficult since I wrote this so it has been edited.
I watched 1 guy was trying cards event he spent 4000 eu and couldnt get rewards it shoudnt be like this hard, ofc u re working hard there u need earn money I can understand you but if u put stuffs a bit cheap u ll earn more money, it ll give u more money and it ll give game more balance so players ll ve more funĤ- u should update rewards on luna on siege bosses on pvp instances with time always same rewards mean after some time ppl ll no need those rewards and starting being boringĥ- even at start of patch taking new items can be hard but with time should be easier, and while 1 player was taking leg trans scroll at start of patch other player shouldnt wait for usefull legendary after 2 yearsĦ- Rng shouldnt be like this u re picking up rewards long time and this day if ur rng bad u can waste 200 enc stone or stigma enc stone for nothing u should change this system, after some fail succes rate should go up and ppl shouldnt waste their all items which they picked up them in many weeks and and fail them in some min with bad rng. and u should put those instances if u win u can get honor point but who lose pvp instance should lose honor point too with this way u can stop unfair farming cuz it ll be riskcuz in past we saw who is going afk arena could get honoe point too and this made some unfair situationsģ. Some of us working some of us need real stuffs too who careing rank, this system really making u slave with big boring, u should give chance other players too who cant be online always siege times, this ll give players more fun with 2 ways who hasnt time still can ve chance for rank and other point pvp instances wont be only for gear cuz if ppl finish their gears those instances being empty and game starting being empty f u put honor points and different rewards to pvp instances players ll keep oing those isntances and they ll keep playing for rank and different rewards. We re waiting new patch now Idk how u ll manage or decide but if u read what I m telling u it ll be usefull for u:ġ- now we ve only pve siege system if guards up nobody careing boss, defend or take fortress cuz guards giving more honor point, u should change siege point system pvp and boss should give more honor point for ppl should enjot with taking or defending fortress.Ģ- only sieges shouldnt give honor point u should put honor point rewards to arenas and some pvp instances too like old times : If u listen ur 1 old player who playing for long years this game from start, I wanna give u some advices for game how u can make it more enjoyfull for ur customer from player side.